Title:
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GAMES USABILITY AND LEARNING THE CIVILIZATION IV PARADIGM |
Author(s):
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Michalis Xenos , Spyros Papaloukas , Nektarios Kostaras |
ISBN:
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978-972-8924-85-0 |
Editors:
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Katherine Blashki |
Year:
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2009 |
Edition:
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Single |
Keywords:
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Software Games, Game Usability, Educational Games, Collaborative Games, Usability Laboratory, Usability Assessment
Methods. |
Type:
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Full Paper |
First Page:
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3 |
Last Page:
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10 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper presents the use of a well recognized and accredited game (i.e. Civilization IV) as a paradigm in order to
measure how usability of a game is related to knowledge acquisition during game play. Using a specialized laboratory
equipped with monitoring devices and tools we measured the perceived game usability of 50 users with various levels of
gaming experience. These results compared with knowledge acquisition during a determined game period have revealed
that knowledge acquisition is highly depended on game usability. The paper briefly presents the methods used for
usability evaluation and knowledge acquisition and the usability assessment laboratory. It also presents the data from the
sessions involving 50 users and the discussion regarding games educational value in relation to their usability, as well
our final conclusions. |
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